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PostPosted: Thu 3. Dec 2009, 03:20 
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Joined: Wed 2. Dec 2009, 15:10
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*~.~* Changelog *~.~*

Welcome on Uthgard, a Classic RvR Freeshard!

Did You Know?
Use /lfg to find players in your level range
Don't forget to visit the Uthgard Herald on herald.uthgard-server.net to check the newest rankings on our server
If you get stuck, first instantly use /stuck...if this isn't working, try /unstuck - and only THEN use /appeal ;-)
Concentration based buffs have 5000 units range on Uthgard

Please Note
This dialog: /changelog
Bugs or exploits: /report or use our Bug Report forum
Help from GM: /appeal <text>
Questions about gameplay or server: /advice <text> or write to grabbag@uthgard-server.net!
Rules: http://rules.uthgard-server.net
Homepage: http://www.uthgard-server.net

RvR

You need our classic patch to participate! If you do not have installed it yet, get it at http://www.uthgard-server.net/downloads/uth_classic.dmm and install it with DAoC Portal -> Modmanager.

If you want to defend your own lands, just go outside of a borderkeep and the frontiers will be in front of you. If you wish to attack enemy realms, you will have to check your borderkeep for a medaillon merchant. These merchants sell magic medaillons which will allow you to be teleported to far away lands by using the ancient power of the circle teleporter in your borderkeep. You will have to equip those medaillons into your necklace slot to use the teleportation magic. Often the teleportation masters gather at the platform and hold their ceremony. Of course you can use their magic to get into the battlegrounds or other locations, too. Do not forget to re-equip your own necklace after the teleportation!
If you decide to fight in an enemy region, you might want to get back or travel to another realm's region. There are circle teleporters in the portal keeps, too, who will teleport you.
Remember: You cannot bind in enemy regions. If you die and release, you will return to your last bindpoint.

Type /realm for the current keep and relic states.

Battlegrounds: Braemar [20-35; RR-Cap 2L2] - Wilton [36-43; RR-Cap 3L2] - Thidranki [44-49; RR-Cap 4L2]

Bonus
+25% to experience gained in Darkness Falls
+40% to experience gained behind enemy milegates
+25% to experience gained in primary frontier zones (Hadrian's Wall, Odin's Gate, Emain Macha)
+15% to experience gained in secondary frontier zones (Pennine Mountains, Jamtland Mountains, Breifine)
+5% to experience gained in tertiary frontier zones (Snowdonia, Forest Sauvage, Uppland, Yggdra Forest, Cruachan Gorge, Mount Collory)

Type /bonus for a full view.

News

[06.07.2009]
- Bugfix: Britons had 5% base resistance against matter instead of spirit.
- Bugfix: Perforate Artery, Backstab and Backstab II effectdamage was not reduced by RvR sickness.
- Bugfix: Using potions while stealthed did not uncover you like the usage of charges does.
- Bugfix: Charge will no longer be usable while ensnared.
- Worldbuild: Horsequest2 "Riding to War"; added an info-textbox when using the leadchain onto the horse.
- Worldbuild: Quest "Magnild's Cure" (Mid) implemented.

[08.07.2009]
- Bugfix: Flurry had no visible effect.
- Change: Gold from Playerkills is now affected by guilddues.
- Change: Abusive out-of-view jumping should be almost impossible now.

[10.07.2009]
- Bugfix: Added requirements to the Critical Shot ability (target moving, target in combat, target chosen, player stealthed)

[11.07.2009]
- Bugfix: Removed stealth requirement from the Critshot ability
- Bugfix: Corrected the target moving requirement for the Critshot ability
- Bugfix: Corrected the target incombat requirement for the Critshot ability
- Bugfix: Critshots can now be fired several times. If the requirements do not match a regular shot will be fired.
- Bugfix: Househookpoints are now correctly set. At the moment we use only the old vault count.

[13.07.2009]
- Worldbuild: Replaced the horse-carts at the borderkeeps to fix a lag-issue.

[14.07.2009]
- Change: Toypets are no longer usable in RvR regions.

[15.07.2009]
- Bugfix: Strong Elixir of Speed can now also be put into bottles

[16.07.2009]
- Bugfix: Prepared (normal) shots as followups of critical shots have had a wrong (too long) arming delay.
- Bugfix: Critshot requirements did not work in some cases.
- Bugfix: The timer for camouflage was reset in combat with monsters. It will not be only reset if you attack an enemy player.

[19.07.2009]
- New: /gc duelevel - for changing guildtax

[21.07.2009]
- Bugfix: Perforate Artery and Critical Shot were able to be blocked.

[24.07.2009]
- Bugfix: Stealthers will no longer be uncovered when their pets attack an enemy.

[25.07.2009]
- Worldbuild: Missing Healer added at Castle Sauvage (Brother Dunstan)and Svasud Faste (Hagdar)
- Worldbuild: Skalds of Midgard at Svasud Faste and Huginfel are back in duty.

[28.07.2009]
- Bugfix: Camouflage could not be disabled by players while the ability was active. You can cancel the effect now by using the ability again.

[29.07.2009]
- Tajendi2: The pillar mechanic of "Sortrom the Derange" has been changed. The pillars may no longer be destroyed without fighting Sortrom.
- Tajendi2: The abilities of "Befana" have been slightly adjusted. Her throne no longer is a safe area.
- Tajendi2: All caster staves received a +50 foces to all magic spell lines instead of a single line focus.
- Tajendi2: Several further bugfixes like the correction of item templates and corrections on certain NPC's behaviours.

[31.07.2009]
- Tajendi2: In order to spawn the Ash Harpy Matriarch "something" has to be done before.

[01.08.2009]
- Bugfix: Blockformula updated :)
- Bugfix: Blockchance for rvr guards fixed
- Bugfix: Blocking is no longer able while mesmerized/stunned

[02.08.2009]
- Bugfix: Blocking against mobs was at a 0% rate due to a mistake in the last bugfix. It has all been tested now several times and is finally working. Sorry for the inconvenience.
- Bugfix: Guard ability

[05.08.2009]
- Bugfix: The Triple Wield damage message will now be shown to the attack target.

[07.08.2009]
- Worldbuild: Some (more) mobs in all realms are now a bit stronger, tougher and have some special abilities, like heals, buffs and DD spells. So, be careful!

[09.08.2009]
- Bugfix: Flurry can no longer be used on dead targets.

[15.08.2009]
- Bugfix: Concentration buffs from released or lost pets will now be removed correctly
- Worldbuild: Quest "Straw's in town" (Hib) implemented.
- Worldbuild: Quest "Naois' Best Friend" (Hib) implemented.
- Worldbuild: Quest "Mystaia's Mischief" (Hib) implemented.

[18.08.2009]
- Bugfix: The level 36 tangler will now correctly apply his root effect.

[24.08.2009]
- Bugfix: Theurgist RR5 Stun-icon

[30.08.2009]
- Bugfix: If a relict raid fails because the relict was not secured in a new keep in time, it will now return to the keep where it was last held instead of the home realm of the relic.

[02.09.2009]
- Worldbuild: Quest "Scuttle" (Hib) implemented.

[06.09.2009]
- Worldbuild: Quest "Two Beer, Ailish!" (Hib) implemented.

[16.09.2009]
- Worldbuild: High Lord Oro reworked to be more live like.
- Worldbuild: Some monsters in the upper Darkness Falls areas have gotten new spells.
- Worldbuild: Quest "Fagan's Wand" (Hib) implemented.

[18.09.2009]
- Bugfix: Mounts can no longer be called while a player is rooted or ensnared.
- Bugfix: Liningmerchant (Alb) is working correct now.
- Bugfix: Blocking and Parrying had too low view angles (below 180�).

[21.09.2009]
- Worldbuild: Quest "The Hunt for Bristle" (hib) implemented.
- Worldbuild: Quest "Little Wind" (Hib) implemented.

[22.09.2009]
- Worldbuild: Quest "Rhian's Dyes" (Hib) implemented.
- Worldbuild: Quest "Protection Racket" (Hib) implemented.
- Bugfix: Liningmerchant (Hib) is working correct now.

[25.09.2009]
- Bugfix: Berserkers are no longer able to block or parry during Berserker Frenzy.

[26.09.2009]
- Bugfix: Aurora Borealis styleprocs are no longer available for Shadowblades.

[27.09.2009]
- Bugfix: Spiritmasters tertiary stat changed from CON to QUI
- Worldbuild: Quest "Spinner's Cloak" (Hib) implemented.

[30.09.2009]
- Bugfix: Triple Wield only affected mainhand swings.
- Bugfix: Anger of the Gods only affected mainhand swings.

[03.10.2009]
- Worldbuild: Quest "Fearan" (Hib) implemented.
- Change: NF no kill messages from third realm

[08.10.2009]
- Change: Multi hit rates of Savages has been slightly lowered to match live tests

[10.10.2009]
- Change: Alb Taj2 item "Oathbearer" changed. Item got +4 Slashing instead of +4 Chants, since +Chants is of not use at all (has no game influence)

[11.10.2009]
- Worldbuild: Quest "Bandit's Return" (Hib) implemented.
- Worldbuild: Quest "Lysagh's Problem" (Hib) implemented.

[14.10.2009]
- Bugfix: Reflex Attack won't react to non-melee attacks anymore.

[16.10.2009]
- Bugfix: Arrows and bolts can no longer be parried
- Bugfix: Damage from damage adds can no longer exceed your weapon's damage
- Bugfix: The critshot ability could not be used if a melee weapon was equipped after preparing a critshot
- Bugfix: Power usage for percent based spells depends on your power base pool
- Bugfix: Power cost of percent based spells was not influenced by focus
- Change: Corrected power pool calculation to match live servers exactly

[17.10.2009]
- Bugfix: Focus effect for spells with percent based power costs was inversed
- Bugfix: Effect from focus cannot exceed your spec level
- Bugfix: Stat bonuses from items were not completely included for your power pool
- Bugfix: Pets interrupt the same as their owners, even when they are low level
- Bugfix: /taunt animation
- Bugfix: Self emotes
- Change: Some title optimizations

[18.10.2009]
- Bugfix: Nearsight does not affect group spells anymore

[20.10.2009]
- Bugfix: Damage from damageadd effects was inverted after the last bugfix and healed the enemy.

[21.10.2009]
- Bugfix: Erroneous interrupt message from Volley attacks.
- Worldbuild: Quest "Eoghan's Spell" (Hib) implemented.

[24.10.2009]
- Bugfix: Melee hit animations were not shown when the hit killed the enemy.
- Change: Missing command help for /gc webpage

[29.10.2009]
- Change: Archery messages will no longer show tenths of seconds for preparation timers. This was an unintended bug on live (forgotten debug messages).

[30.10.2009]
- Bugfix: The message for archery attacks will show seconds again.

[31.10.2009]
- Change: The /realm command has been reworked. It will now only show the keep, relic and Darkness Falls status. For bonuses please use /bonus. (Old Frontiers preparation)
- Disabled: Change: DirectDamage calculation updated to be live like (higher damage)
- Disabled: Change: DoT calculation updated to be live like (lower damage)
- Disabled: Change: Lifedrain damage calculation updated to be live like (higher damage)
- Change: Clerics RR5 won't stun the target if it's charged

[02.11.2009]
- Change: DD, DoT and Lifedrain spell damage corrected to match live servers (again)
- Bugfix: Max variance of DoT spells has been increased to 125% (was 100%)
- Change: Cast interrupt chance increased to 100% for same level targets
- Bugfix: Desperate Bowman can't stun targets with active Charge RA anymore

[03.11.2009]
- Change: Some styles in the Celtic Spears line got their growth rate updated

[05.11.2009]
- Bugfix: Animists did not loose speed effects when summoning bombers
- Bugfix: Animists did not get the incombat-Flag when summoning bombers
- Bugfix: Theurgists did not loose speed effects when summoning elementals
- Bugfix: Petowners (in general) did not loose speed effects when their pet is attacking an enemy

[06.11.2009]
- Bugfix: The pictish druids have healspells again
- Bugfix: Spell cast pre-Delay after melee combat was missing

[07.11.2009]
- Worldbuild: Quest "The Feud" (Hib) implemented.
- Bugfix: Desperate Bowman ability will not disarm you if the target is charged

[10.11.2009]
- Worldbuild: Quest "Larylle's Necklace" (Hib) implemented.

[10.11.2009]
- Bugfix: Practitioner Mage Belt (Mid Epic 2) now has proper durability and condition
- Bugfix: ice wolfs outside Tajendi will no longer drop Tajendi loot

[13.11.2009]
- Change: RvR in the Old Frontiers!

[15.11.2009]
- Change: Due to abuse, the /appeal command is no longer available before you have reached level 5.
- Bugfix: Charm will now work for mobs with upper case chars in their names, except for nameds
- Bugfix: Teleports to guild house weren't working properly
- Change: The /realm command will now show you more detailed information about the relic position if not in a keep.
- Change: Killmessages visible in whole Old Frontiers
- Change: Circleteleporter medaillons can now be equipped in the mythical slot, too
- Change: Keep-capture sounds will now be played everywhere in the frontiers.

[16.11.2009]
- Change: Player cap increased to 900
- Change: Medaillons can no longer be used in the Mythical slot (was a mistake)
- Change: Channelers no longer offer teleports into the battlegrounds. Please use the teleporter at the borderkeep instead.

[17.11.2009]
- New: The /trade command (chat type)
- New: The /relic command
- New: Realm wide under siege message (we will see how this develops)
- Bugfix: Pets won't attack grey targets on its own in attack mode
- Change: Magic Damage bonus from relics is added last in DD calculations

[18.11.2009]
- Change: Auctioneer uses trade channel for announcements instead broad
- Bugfix: Pet aggro was inversed so that some pets did not attack high mobs
- Change: Realm wide under siege message only for relic keeps

[19.11.2009]
- Bugfix: Players can no longer enter a battleground if they already have reached it's realmrank cap
- Worldbuild: Quest "Big Paw" (Mid) implemented
- Worldbuild: Quest "Minx Wiley" (Mid) implemented
- Bugfix: Changed the channel of some message types to 'Action'
- Bugfix: Players cannot stealth anymore while riding a horse

[21.11.2009]
- Bugfix: Some armor items had no resistances / vulnerabilities
- Bugfix: Keep under siege message for relic keeps was not sent when relic keep was under attack
- Bugfix: Magic and Heal bonus of Power relics were not working properly
- Bugfix: /assist exploit

[23.11.2009]
- Change: Only bonuses of the own realm are shown in /bonus

[24.11.2009]
- Bugfix: Mastery of Concentration can no longer be used while Shield of Immunity (Sorcerer) is active and vice versa
- Bugfix: Changed the channel for even more combat style related messages
- Bugfix: Broad from towns was not visible outside
- Change: XP bonuses from relics have been removed, XP bonuses per enemy keep have been lowered to 3% (was 5%)

[25.11.2009]
- Change: Players now need to dismount their steeds first before attempting to stealth (forgot to mention this, this was changed in order with the horse stealth bugfix, it's now live like)
- Worldbuild: Quest "The Lost Relics" (Hib) implemented

[30.11.2009]
- Bugfix: The Dreamweaver ability was cancelled automatically when entering the frontiers

Uthgard is a classic freeshard which emulates live server state before 1.80 with no ToA/Cata/DR/LotM stuff. Buffbots are NOT allowed. You may log in only one account at a time! Violating this rule may cause a permanent ban.
Noone from Uthgard Staff will ever ask you for your password!
If you do not have installed the classic patch yet, get it at http://www.uthgard-server.net/downloads/uth_classic.dmm and install it with DAoC Portal -> Modmanager.


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Posted: Thu 3. Dec 2009, 03:20 


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PostPosted: Mon 15. Apr 2013, 23:47 
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Joined: Tue 12. Jul 2011, 17:33
Posts: 41
Location: Essen
[12.04.2013]
- Bugfix: Damage of SnareDD hit the wrong target

[11.04.2013]
- Bugfix: Damage component of SnareDD spells was not effective on CC immune targets
- Bugfix: Clients with v1.113 will no longer suffer from a lower running speed while having low health

[06.04.2013]
- Bugfix: Instant snare spells won't disable if the target resisted the spell (#3504)

[18.03.2013]
- Bugfix: The movement warping problem at higher speed with 1.113 client players has been fixed

[16.03.2013]
- Bugfix: Mobs/NPCs disappeared for some players sporadically
- Bugfix: Fixed a login delay after clicking "Play" in charscreen
- Bugfix: Concentration is not usable while quickcast is available (#3500)
- Change: Half power cost for resisted single target roots, snares, charms and heal spells (#3528)

[13.03.2013]
- New: If you like to help you can set yourself as /advisor to help other players of your realm
(Those who need game related help from experienced players should use /advice)
- Change: Missing cast delay after quick-casting a spell (#3547)
- Bugfix: When region timers were off you saw "You must wait xxx seconds to cast a spell". This should be fixed.

[11.03.2013]
- Change: Starting at level 10, if your e-mail is not set, you will be unable to move. Starting at level 20, if your e-mail is not confirmed, you will be unable to move. Use the /email command to set your e-mail.

[09.03.2013]
- Bugfix: BM RR5 should now increase parry chance with correct value.

[04.03.2013]
- Change: Due to changing weather patterns, the Gryphon, Dragonfly, and Wyverns have almost become extinct. Because of the shortage of creatures, the stable masters who controlled these creatures no longer offer their services as transportation.

[02.03.2013]
- Change: Artificer Stones, Grand Recharge Stones, Luminescent Acennan Stones (Stat respec) and Stone of Cleansing will no longer drop. They can be obtained via the event merchant in the border keep.

[17.02.2013]
- New: Consignment Merchant actions added to the guild bureaucrat (Adding items, withdrawal of money, and removal of items)

[12.02.2013]
- Change: Gold in lock box will be transferred to consignment Merchant, if more then 16 weeks are paid into lock box.

[09.02.2013]
- Bugfix: House door is not marked for repossession anymore if house sufficient rent is in lock box.

[08.02.2013]
- Bugfix: Trueshot RA is not stackable anymore

[27.01.2013]
- Bugfix: Reactive effects were not considered casted by an item, so heal procs got variances which they shouldn't have

[25.01.2013]
- Bugfix: Keeplords had wrong absorb for melee

[24.01.2013]
- New: Base AF buffs will also work on pets. Spec AF already worked.

[23.01.2013]
- New: CON buffs on pets will now absorb magical damage too
- Bugfix: Fixed some bugs in NPC armor absorb implementation for buffs
- Change: Max housing money in lockbox is reduced to 12 weeks.

[22.01.2013]
- New: Experience clamp in groups is 20%. This means if your group leader is level 25 and you are level 20 you will still get the full XP with no penalty to help you to catch up with your level group.
- Bugfix: After years of tedious research the NPC melee formulas are corrected to be as near as possible to live servers. Buffs and debuffs on NPC's will now be effective. Formula changes affect melee damage and defense of all NPC's. This means pet's will be stronger overall, especially with buffs. Depending on level the deviation to before can be quite a lot. Biggest differences should be visible in level 20-30 range as our formulas had the biggest deviations there. (#223)
- Bugfix: Missrate formula corrected to behave original
- Bugfix: Attacker count influence on missrate corrected
- Bugfix: Missrate cap changed from 60% to 55%
- Change: Missrate downregulates damage if >cap
- Change: Missrate gives bonus to damage if <0%
- Change: /xp off removed
- Change: XP bonus for player kills reduced to +500%

[12.01.2013]
- Bugfix: Buff stacking related problems

[10.01.2013]
- Bugfix: Darkness Falls exits on enemy sides will now port to portal keeps in OF (#3496)
- Bugfix: "All focus lines" can only be imbued on staves (#3532)
- Change: Items other than staves with "All focus lines" will not affect players. Take these items to the "Master Smith" to have their magic properties removed.
- Worldbuild: Droprate for Dura'ek's Cloak of the Embrace was too low

[09.01.2013]
- Bugfix: /social anon player showed as offline (#3476)
- Bugfix: Realm ability Toughness on respec was not cleanly removed (#3090)
- Bugfix: Played time calculation was not correct (#3020)
- Bugfix: Players will properly be ported when loggin into an enemy keep. The time to come back with LD without porting has been reduced. (#3196)
- Bugfix: Keeplord respawn
- Worldbuild: Level 35 horses did not give speed (#3533)
- Bugfix: Market Explorer now correctly opens house numbers on pages 2+

[06.01.2013]
- Bugfix: v1.110+ client now able to remove working effects (#3392)
- Bugfix: More delve info on spell for v1.110+ clients (#3392)

[01.01.2013]
- Bugfix: v1.110+ clients: skill list (#3392)
- Bugfix: More delve info on spell, styles for v1.110+ clients (#3392)

[30.12.2012]
- Bugfix: While anonymous player will not appear in /social anymore (#3476)
- Bugfix: chatgroups are now private by default (#3475)
- Bugfix: Items that dropped (full backpack) in house are now pickable (#3479)
- Bugfix: Changing title in rvr zones will be not visible for enemies anymore (#3345)
- Change: Brimstone bow of bedlam and Basalt bow of anarchy now have the classic delay (#3458)

[17.12.2012]
- New: "Skilled Alchemist" in portal border keep can exchange barrels and bottles for smaller containers.
- Worldbuild: Reuse timer set on these items: Fas Bioran, Inntinn Bioran, Coille Bioran, Necklace of the Body (Midgard, Str/Con), Dura'ek's Cloak of the Embrace, Wulfen-fur Trimmed Cloak, Bracer of the Blaze, Bracer of Shattering, ...
Holy Afanc Cloak, Greater Obstruction Ring, Greater Necklace of Obstruction, Enchanted Afanc Cloak, Afanc Scale Cloak, Pooka Lord's Mantle, Ring of the Butcher, Necklace of Hoarfrost, Ethereal Drakescale Bracer, Luminescent Drakescale Bracer, Shimmering Drakescale Bracer

[10.12.2012]
- Bugfix: TWF will snare regardless of root immunity state (#3427)
- Bugfix: Perfect Recovery RA and Sputin's Legacy RR5 will now provide the new PvP immunity (#3301)
- Bugfix: Charge was possible when under effect of a poison snare (#3433)

[04.12.2012]
- New: Theres now a PvP immunity (10s) in effect after getting resurrected (#3301)
(Note: Its not the same as on live yet but should serve the purpose for now)
- Bugfix: Bombers were not affected by Mastery of Concentration RA (#3461)
- Worldbuild: Reuse timer set on these items: Ancient Stag Femur, Boo of Chaos, Dommel's Flawless Incendiary Seal, Fiosrach Sgath Bracer, Fairich Sgath Bracer, Ring of Elements.

[28.11.2012]
- Bugfix: Summoning pets sometimes resisted (#3424)

[24.11.2012]
- Change: Potions will now use the same RUT technique like charges already do (#3451)
- Change: Buff potions will now have a 5s reuse timer instead 60s (Customization #2 removal) (#3451)
- Bugfix: Using charges will not be hindered by attacking pets
- Bugfix: Using charges is immediately possible after using instant spells
- Note: Charge Reuse time fixes will be started after this patch. Existing charged items in inventories will fix themself automatical on player login and items in houses fix on server boot. If you want to accelerate fixing RUT of your own charge items you can /report them.

[23.11.2012]
- Change: Names of RR12+ players are visible to enemies
- Bugfix: Border keep porters had problems to walk down to the porter pad sometimes

[18.11.2012]
- Worldbuild: Hunt for Slith, Slith did not spawn

[13.11.2012]
- Bugfix: Charges fire instantly, cast time is ignored (#3253)
- Bugfix: Charges default to 3min re-use delay, individual items can have different delays (#3253)

[01.11.2012]
- Bugfix: Accidently lost style Dual Shadows restored

[30.10.2012]
- Bugfix: Bleed effect of Dual Shadows for Infiltrator is now 7 instead 25 (#3274)
- Bugfix: Taxidermist will now take Maghras' and Muxog remains.

[16.10.2012]
- New: Added support for the newest DAoC Portal/connect.exe version

[13.10.2012]
- New: UDP support for newer version (should create a smoother experience once v1.110+ is supported)

[10.10.2012]
- Change: Cure Poison will cure bleeding effects too (#3271)

[07.10.2012]
- Bugfix: Animist bombers will use player stats in damage calculations (#3376)
- Bugfix: Max speed of Animist bombers corrected to live like values

[05.10.2012]
- Bugfix: Players lost attackstate after each swing (#3402)
- Bugfix: Casting TWF will not interrupt a running spell cast (#3139)
- Bugfix: Spells will be queued while TWF is in its cast sequence (#3139)
- Change: TWF will affect a max of 16 targets in one tick (#3015)
- Bugfix: TWF is now able to critical hit (#3140)
- Bugfix: Multiple active Thorn Weed Fields will not stack on eachother (#3141)

[02.10.2012]
- Bugfix: Ichor of the Deep is now purgable (#3363)
- Bugfix: Ichor of the Deep will remove existing root immunity (#3365)
- Bugfix: Ichor of the Deep will be affected by Nearsight (#3367)
- Bugfix: Details of Purge RA fixed to behave original (#3397)
- Bugfix: Snare component of a SnareDD spell and style snares will not apply when root/immunity is active on the target (#3368)
- Bugfix: Root will overwrite snare effects

[28.09.2012]
- Bugfix: Player was not mounted when riding into visibility range of another player (#3296)

[24.09.2012]
- Bugfix: Bleed and DoT ticks will not break speed of attacker (#3387)

[23.09.2012]
- Change: Small RP/BP bonus for defending a keep which is owned by your realm
+3% RP/BP if the keep belongs to your guild
+2% RP/BP if the keep belongs to your alliance
+1% RP/BP if the keep belongs to your realm
- Bugfix: Player kill missions are excluded from the new RP reward fading rule

[22.09.2012]
- Bugfix: Widower did not spawn (Widower Hunt quest)

[20.09.2012]
- Change: RP reward for keep takes increased by +150%
- Change: RP reward for guard tasks will fade starting at RR4 and reach the low point at RR8
- Bugfix: Static Tempest will not try to remove existing stuns

[19.09.2012]
- Bugfix: Retribution of the Faithful RR5 RA did not remove stun immunity (#3362)
- Bugfix: Nature's Womb RR5 RA did not remove stun immunity (#3361)
- Bugfix: Static Tempest did not remove stun immunity (#3360)
- Bugfix: Desperate Bowman could be used on realm mates (#3386)
- Bugfix: Albion starter quests (#719, #720,#721,#723,#724)

[10.09.2012]
- Bugfix: Mobs/Pets not in view problem after being underwater (#3358)

[03.09.2012]
- Bugfix: Speed break rules (#3254, #2325, #2322, #2100, #611)
- Bugfix: Pet speed buffs are now applyable when pet is incombat (#3293)

[12.07.2012]
- Bugfix: Using Speed of Sound RA from stealth did not uncover

[11.07.2012]
- Bugfix: Casting Amnesia will not cause immediate speed loss on the caster (#3254)
- Bugfix: Pulsing spells (e.g. chants/songs) without mana usage will not stop if mana falls to 0 (#2516)
- Bugfix: Activating chants or songs without mana usage is now possible when no mana is left (#2516)

[09.07.2012]
- Bugfix: Speed of Sound RA was not applying to already mezzed/stunned group members (#3286)

[05.07.2012]
- New: Dubious NPCs came to border keeps who offer exclusive port services for a fee
- Change: Interrupt duration after melee hits is not shortened by haste or quickness anymore
- Bugfix: Player kills in RvR dungeons sometimes resulted in no RP's

[03.07.2012]
- Bugfix: Mystical Crystal Lore RA has a 3 second delay after its used before you are able to cast again (#3062)
- Bugfix: Mystical Crystal Lore RA can't be used while casting a spell (#3062)

[02.07.2012]
- New: +50% XP bonus in all Old Frontier RvR dungeons and mile gate zones (Emain Macha, Odins Gate, Hadrians Wall)
- Bugfix: Fixed a bug in spell resist rate against targets lower than the caster

[01.07.2012]
- New: Hasteners have come to the capitol cities. They now also provide a small strength buff.
- New: New bounty point merchants came to the capitol cities which also offer totems now
- Change: Spell resist rate formula (matches live servers closely)
- Change: More precise formulas for spell damage (matches live servers closely)
- Bugfix: Casting pets will do more damage as they will now use the level of the pet owner for the caster=>target modifier
- Bugfix: Guards/mobs spawned at 5% health
- Bugfix: No HP loss on login with applied buffs (#3105)

[21.06.2012]
- Worldbuild: far dorocha can mesmerize with proper immunity timer
- Bugfix: Instant-cast potions (such as Elixirs of Instant Power, Endurance, and Healing) now properly set a 3 minute re-use timer (was 1 minute).
- Bugfix: Reworked Juggernaut (#3052)
- Bugfix: A rounding bug in code caused mobs and pets to not scale their attack damage properly.
You would have noticed that when fighting a level 24 mob and a level 25 mob. The level 25 mob would do way more damage than the level 24 one. Same applies for level 49 and level 50 mobs.
A level 44 pet made less damage as intended cause of that bug.

[18.06.2012]
- Bugfix: Fixed Backstab I + II to use similar formulas as was used to fix Perforate Artery

[17.06.2012]
- Bugfix: Rangers and Nightshades accidently got growthrates of Blademasters in the Supernova style chain (#3251)

[16.06.2012]
- Change: Old Alchemist's left the towns as they will seek other businesses for now

[14.06.2012]
- Bugfix: Damage of Perforate Artery finally corrected (thanks to Satz and Motaro for their excellent research!)
- Bugfix: DoT damage is now influenced by Mastery of Concentration as it should (#2711)
- Change: Population count in one realm for port time reduction increased a bit so ceremony porters will stay down a bit longer than before

[07.06.2012]
- Bugfix: Pet speed rules have changed. Pets who follow owners will have a 30%-40% boost on speed to catch up with owner (on top of buffs). Pets won't have the owners speed buffs automagically in calculations as before. So if a pet gets out of buff range it can lose its speed. Basically the changes will help the pet to keep up with the group.
- Bugfix: Pet targetted speed buffs won't break when pet gets incombat (#3230)
- Change: Time to wait after combat to be able to call your horse has been increased to 20s
- Bugfix: Players who were attacking with Camouflage did not appear immediately for 1-3 seconds making it impossible to auto target them

[05.06.2012]
- Bugfix: Intercept intercepted on the interceptor itself making it work like an AF shield

[30.05.2012]
- Bugfix: Rams rotated weird

[28.05.2012]
- Change: NPC archers don't require LOS once they have aggro'ed their target

[27.05.2012]
- Bugfix: Stealthers will immediately uncover when releasing a bow shot (may also fix some auto target problems)
- Bugfix: Volley did not consume arrows

[26.05.2012]
- Bugfix: Some damage add charges were able to stack with any other damage add (#3171)

[21.05.2012]
- Change: +25% RP bonus for kills in Emain Macha by non-Stealth classes between 02:00 - 11:00 (GMT+2) (8:00PM-5:00AM EST)

[05.05.2012]
- Bugfix: Enchantment prices on some low level items

[28.04.2012]
- New: Transactions from/to guild vault (housing) are now visible in guild bureaucrat (capitol city)

[27.04.2012]
- Bugfix: Task rewards
- Bugfix: /who now searches the whole string

[25.04.2012]
- Bugfix: /task command is now live like. To obtain a new task, use /whisper task to a task giver
- Bugfix: Kill Tasks have been made live like � you no longer need to pick up an item after a kill. Also, only the killer gets credit, regardless of mob con.
- Bugfix: Courier tasks are now live like. Ask local towns people if they need help by /whisper help or /whisper task
- Bugfix: Craft tasks no longer count towards your maximum per level and are available until you reach the proper skill level

[22.04.2012]
- Bugfix: Release command now works for secondary pets

[12.03.2012]
- Bugfix: Some mobs did not follow their path

[06.03.2012]
- Bugfix: Snare & Root spell duration was not affected by Mastery of Concentration RA (#3116)
- Bugfix: Soldiers Barricade RA melee & spell absorbtion (#3115)
- New: Asp style of reaver will now have an extended melee range (#3087)

[05.03.2012]
- Bugfix: Poison was lost on weapon equip (#3137)
- Bugfix: Autotrain did not apply

[04.03.2012]
- Bugfix: Valewalker & Reaver style procs growthrate adjusted to match live servers
- Bugfix: Valewalker & Reaver style procs are now influenced by spec level (higher spec => lesser variance) (#1119)

[25.02.2012]
- Bugfix: Certain mobs in Tajendi respawned

[10.02.2012]
- Bugfix: Culmination quest, Master Briedi spawn
- Bugfix: Culmination quest (Alb)

[08.02.2012]
- Change: Some mobs acted social which should not
- Change: BAF group bonus increased quite a bit to match live servers
(Explanation: If your group gets 3 adds on a pull you will face 4 mobs to kill which will each grant a +20% group bonus modifier. Means if you kill these mobs you will get +80% XP bonus on each of the killed mobs.)

[07.02.2012]
- Change: Z-axis on static effects like TWF is now limited (#3015)

[05.02.2012]
- Change: Reduced BAF range
- Bugfix: Item heal procs will heal without variances (#837)
- Bugfix: Heal potion variance corrected (#837)
- Bugfix: You will not miss due to strafing after firing an arrow (#2522)
- Bugfix: CriticalShot will not do any critical hits anymore (#3080)

[04.02.2012]
- Change: Hasteners got their spell corrected
- Change: Hasteners removed from BG's and teleport keeps

[02.02.2012]
- Bugfix: Minstrel charm should not work on undead or demons (#3065)

[31.01.2012]
- Worldbuild: Moran the Mighty encounter livelike (1.47)
- Revert: Due to ongoing problems, pulsing spells and conc based spells are removed on region change again

[29.01.2012]
- Worldbuild: Non-RVR hasteners removed.
- Worldbuild: Yar encounter livelike (1.47)

[28.01.2012]
- Bugfix: Interrupt timers continue if stunned or mezzed (#3059)

[25.01.2012]
- Bugfix: NPC con colors
- Bugfix: Relic doors now spawn at level 8 and cannot be upgraded (#2967)

[23.01.2012]
- Worldbuild: Innocents in the RVR dungeons are now friendly to their realm mates.
- Worldbuild: Naburite drinkers are now charmable.
- Bugfix: Bug in positioning system which caused several range bugs while moving.
- Bugfix: Mobs attacked at long range would not aggro.
- Bugfix: All mobs will now start and stop aggro correctly.
- Bugfix: BAF rules fixed.

[22.01.2012]
- Worldbuild: Castle Excalibur no longer has an improperly placed Minstrel of Albion.
- Worldbuild: Unnatural storms have been spotted in Lyonesse.
- Worldbuild: The Tajendi 1 token and toy pet can be obtained on crocodile beach near the exit of Tajendi.
- Worldbuild: The far dorocha been made more live like. Note: The mesmerize has temporarily been removed but will be re added soon with the proper spell.
- Bugfix: Arrows are now removed when a shot is fired. (#2432)

[06.01.2012]
- Bugfix: Movement bug of mobs and pets which is also associated with out of range messages

[05.01.2012]
- Bugfix: Divine Intervention range is now correctly set to 2000.
- Bugfix: If your inventory is full at the completion of Tajendi 1, a token will drop to the ground.
- Bugfix: It is no longer possible to attack dead enemies under certain circumstances.
- Change: Significantly reworked movement to support changes and improve accuracy. Please report any bugs.

[03.01.2012]
- Bugfix: Craft tasks are now offered from -25 to +15 points from your primary crafting skill. (#3006)


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